Category Archives: Games

Games for good

Both of my favorite sessions so far at SXSW have focussed on games: Seth P of SCVNGR’s keynote and Jane McGonigal’s session entitled “Reality is Broken.”

McGonigal believes that games make us smarter, that they improve our lives, that they make us better people. And she rolls out a very impressive set of stats to make her case: the effectiveness of 3–4 hours of video game play a day in preventing post-traumatic syndrome in war veterans; the fact that kids who play coöperative games are more likely to help each other in real life; the fact that just 90 seconds of playing a video game with an avatar that students rated “sexy” made them bolder in flirtation with others for the entire day.Faces of joy and struggle: gamers at play.

And she takes on the straw man of games as a distraction from real work by saying that the opposite of Game is not work — it’s depression. We enjoy tackling obstacles, and when we don’t have goals and obstacles we become sick. In the words of Noël Coward, “Work is more fun than fun.” Witness the game of golf. The goal of the game is to get a ball in a hole. So why don’t we just do that? Why don’t we invent a hyper-efficient machine to but golf balls in holes? Because that’s not the point. We take a simple goal, and we turn it into work: we put obstacles in our way, we insist on hitting the ball with a stick, we insist on move a great distance away from the hole.

Both McGonigal and Seth Priebatsch of SCVNGR take the promise of games to a, well, epic level. McGonigal spoke of the challenges of today requiring “legendary” game development — games to change the world and tackle real problems.

McGonigal was the creator of “World without Oil” — the first Alternate Reality Game to place a real world issue — peak oil and climate change — into the gamer frame. Her panel in 2007 here at SXSW was where I met Thomas Walner, and that led to the birth of our award-winning, though not world-changing, game, Loveletters to the Future.

And while Priebatsch didn’t make good on his promise to solve climate change in his session, he did demonstrate the power of local, non-hierarchical systems in solving complex problems by giving us a game. On coming into the hall, we all got cards with two different colors on the back. The cards were randomly distributed throughout the hall, and we had two minutes to sort every row in the room, some 3000 cards, into uniform color rows. If we did it, he promised SCVNGR would donate 10,000 dollars to the National Wildlife Federation of the US. We did it. What’s more, we did it without leaving our seats, which meant no one person could trade with more than 8 people adjacent to them. Seth’s point was that a crowd-source solution like this was actually far more efficient than a top-down hierarchy. He could have instructed us, row by row, but we would never have done the task in two minutes. It was a hopeful message about the power of humanity united for a common goal.

Priebatsch wants to put a game layer on reality — to fix broken games like school, where the rules don’t encourage learning but getting good grades. Problems like drudge jobs that leave people feeling unrewarded and disempowered.  He did a brilliant riff on how the school rules of cheating do not discourage cheating, they discourage getting caught: the teacher becomes the monster you need to avoid.  Princeton has addressed this by creating a system in which there’s no monster –er, teacher– at tests. They hand them out, they walk away. But everyone has to sign an honor statement saying “I did not cheat and saw nobody else cheating” and make complicity in silently witnessing cheating a crime — they crowdsource honesty.

Much more to add to these wonderful presentations, but I’m on my feet and off to the next session.

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Filed under Activism, Games

Wow

Friday Game (Thanks, Adele!)

1. Put your iPod (or any media player) on shuffle.

2. For each question, press the next button (») to get your answer.

3. You must write that song name down no matter how silly it sounds!

4. Tag friends who might enjoy doing the game as well as the person you got the game from.

 

If someone says “is this okay,” you say?

Trouble, you can’t fool me — Ry Cooder

 

What would best describe your personality?

 

What do you like in a guy/girl?

Black Crow — Joni Mitchell

 

What is your life’s purpose?

War — Bruce Springsteen

 

What is your motto?

Man in the long black coat — Bob Dylan

 

What do your friends think of you?

Cross-eyed Mary — Jethro Tull

 

What do you often think about?

Last Night — Travelling Wilburys

 

What is 2+2?

I wanted to be wrong –REM

 

What do you think of your best friend?

Love is a good thing — Sheryl Crow

 

What do you think of the person you like?

Glad to be alive — blue rodeo

 

What is your life story?

End of the Innocence — Jackson Browne, Bruce Hornsby

 

What do you want to be when you grow up?

Life goes on — Angie Stone

 

What do you think when you see the person you like?

Give a man a home —  Ben Harper

 

What do your parents think of you?

Scar Tissue — Red Hot Chili Peppers

 

What will you dance to at your wedding?

Run on — Moby

 

What will they play at your funeral?

Strings of Love — Edie Brickell & New Bohemians

 

What is your hobby/interest?

Jesus, etc… –Wilco

 

What is your biggest secret?

Sea Song –Doves

 

What do you think of your friends?

A long december — Counting Crows

 

How will you die?

Horse Pills — Dandy Warhols

 

What’s the worst thing that could happen?

You’re still standin’ there — Steve Earle

 

What is the one thing you regret?

Shelter from the Storm — Bob Dylan

 

What makes you laugh?

Sara — Fleetwood Mac

 

What makes you cry?

Amor de Loca Juventud  – Buena Vista Social Club

 

Will you ever get married?

Radio Radio — Elvis Costello

 

What scares you the most?

Spirits Drifting — Brian Eno

 

Does anyone like you?

Here comes the flood — Peter Gabriel

 

If you could go back in time, what would you change?

A man and a woman — U2

 

What hurts right now?

The Caves of Altamira — Steely Dan

 

What do you say in the morning when you first wake up?

Living with War — Neil Young

 

What will you post this as?

Wow — Kate Bush

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Spore: Second Lifeform

This is a Screeble. An expanded player interface demonstrates the additional tasks available.I missed Will Wright’s demo of Spore when I was at SXSW, but thanks to zachinglis and his sometimes-shaky-but-who-cares hand-held video, I just got to see it on Viddler.
Wright is the guy behind Sims. Spore is a “massively single-player online game” due out 3rd quarter this year, and after seeing the demo I intend to be one of the first amoebas to crawl out of the primordial soup.

Creature creation looks like something that binds aspects of Mr. Potato Head crossed with Lego crossed with Clay modeling crossed with a Pixar studio.

The demo shows just how simple the basics are, how smart and intuitive the editor is, and what howlingly complex , bizarre, and lifelike things you can make and animate with nothing but mouseclicks. Thrillingly, Wright has been quoted as saying he doesn’t want to make players feel like Luke Skywalker or Frodo Baggins. He wants them to feel like George Lucas and J.R.R Tolkien.
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Filed under Creativity, Games, Parenthood, sxsw